| Baldacci Benjamin |
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Written by Baldacci Benjamin
Tuesday, 20 April 2010 00:00 |
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| First Name: BenjaminLast Name: BaldacciNickname: BigBenEpitech Promotion: 2011Role: Technical LeadSite: www.benjaminbaldacci.com/ Member of the Game Development Laboratory and Director of the Microsoft Laboratory at Epitech, he joined this project because he is interested in game engine development. He is currently the main programmer on the engine. He worked 6 month at Persistant Studios as Tools Developer, on the WPF Editor. He is currently in 4th year at Epitech and working at MSlab (Microsoft Laboratory of Epitech). |
| Last Updated ( Tuesday, 20 April 2010 15:16 ) |
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| Bossard Alexandre |
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Written by Bossard Alexandre
Monday, 19 April 2010 00:00 |
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| Last Updated ( Tuesday, 20 April 2010 16:17 ) |
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| Freier Niels |
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Written by Freier Niels
Sunday, 18 April 2010 00:00 |
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First Name: NielsLast Name: Freier Nickname: StumpyEpitech Promotion: 2011Role: Project LeadSite: www.stumpy.frMember of the Game Development Laboratory and Director of the Microsoft Laboratory at Epitech, Niels wanted to combine his passions to complete a lengthy project. Creating a game engine is a way for him to work in an area that motivates him by means a new technologies and ever more efficient. Currently in fourth year at Epitech, Niels is employed at abvent.fr, work on Artlantis.com in the Windows version. |
| Last Updated ( Tuesday, 20 April 2010 15:16 ) |
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| Pernot Edouard |
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Written by Pernot Edouard
Saturday, 17 April 2010 00:00 |
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| First Name: EdouardLast Name: PernotNickname: CrazyEpitech Promotion: 2011
Having never be closed to the field of 2D/3D, he jumped at the chance to acquire new knowledge. Edouard joined the group in the communication and system. Edouard is currently employed at Cegelec in the management of computer systems. |
| Last Updated ( Tuesday, 20 April 2010 16:00 ) |
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| Prat Julien |
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Written by Freier Niels
Friday, 16 April 2010 00:00 |
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First Name: JulienLast Name: PratNickname: Aozora Shinyuu/SoraEpitech Promotion: 2011
Having a passion for video games and experience in the field of 2D and 3D, Julien joined PrismEngine in order to extend capacities of the engine and his knowledge. He is also employed at Exequo as principal administrator, programmer on translation tools and audio database management for video games as well as assistance in testing and debugging of any video game platform. |
| Last Updated ( Tuesday, 20 April 2010 15:17 ) |
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| Randrianandrasana Joel |
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Written by Baldacci Benjamin
Thursday, 15 April 2010 00:00 |
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First Name: RandrianandrasanaLast Name: JoelNickname: JoeEpitech Promotion: 2011
Interested in graphical interface design ans user experience specifically the user experiment, the PrismEngine project allows him to deepen his knowledge of 2D and 3D but also in term of design GamePlay. Joel is currently employed at Oktalogic where he manages projects directly used by clients (interfaces and management tools). |
| Last Updated ( Tuesday, 20 April 2010 15:17 ) |
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