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PrismEngine works now on XNA 4.0!
Written by Freier Niels    Tuesday, 23 March 2010 09:35    PDF Print E-mail

Since the announcement of the XNA Framework 4.0, the PrismEngine team had a burning desire to watch this more closely and quickly to change our engine above to take advantage of the new mobile platform from Microsoft.

 

After some tests on the new capabilities of the Framework (see the latest articles Niels Freier example). 

The group, or rather our technical lead Benjamin Baldacci was booked a night with a goal to complete this evolution.

 

Around 5am, a mail announcing that it was done and it was now time for him to go play a little to the xbox 360;).

 

The move to XNA 4.0 is not final yet, we await a more complete version of the Framework which is currently in CTP, but we have confirmed that even for a large project, the transition is not very heavy.

There are few things that need to change but overall, no worries.

Within hours, the engine was running!

I allow myself to quote our technical lead: "Fucking null reference that debug was not fucking tell me! "Bug that had him take about half the time it is to say ...

 

No demo has been made specifically for the platform, we have simply taken a small demo made some time ago who was there to demonstrate the added functionality through modules.

It worked on PC, Xbox360, Surface and Zune HD, well now we can officially say that it also works on Windows Phone 7 Series:).

(Note that the Zune HD has disappeared from the version 4.0 of the Framework, therefore, rest his soul ...)

 

PrismEngine, one of the first engines to run XNA on Windows Mobile? In the first in all cases).

Thank you to Benjamin for his work!

 

 

 

 

 

 

    

 

Last Updated ( Tuesday, 23 March 2010 09:42 )
 
TechDays 2010
Written by bigben    Friday, 15 January 2010 08:42    PDF Print E-mail

 

 

For the 4th consecutive year, the rendezvous of developers, policy makers and IT professionals. Three special days to train on all the latest Microsoft and discover market trends.

More than 300 technical conferences and workshops, 5 500m2 exhibition and nearly 130 exhibitors, 16 000 visitors professionals, developers and technical decision makers.

 

This year the Tech Days will be held on the February 8th, 9th and 10th at the Palais des Congrès in Paris.

The Prism-Engine team had initially decided to go to quench their thirst for knowledge. Niels Freier (project leader), who worked this summer at the Surface Acdémie, has been contacted by Microsoft to animate the session "Applications Multi Touch: design, best practices and demonstrations of innovative projects" (to be held on Monday from 13h 14h).

Moreover, Valentin Billotte has invited us to present Prism-Engine in 5-10 minutes at the end of his session "The development of computer games in XNA" (to be held on Monday from 11am to 12pm).

 

Last Updated ( Friday, 15 January 2010 12:06 )
 
EIP Forum 2009
Written by Freier Niels    Thursday, 19 November 2009 17:10    PDF Print E-mail

The EIP forum (Epitech Innovative Project) was the November 13th and 14th in Epitech

We presented our project PrimEngine, who is a game engine based on the XNA tehnology allowing rapid prototyping of games on PC, XBox 360m Surface and soon Zune HD.

We still have lots of work on the project but the majority of the group is in fourth year so another 18 months to improve the existing, no worries :).

Many professionals have reported being very interested in the project and even some incubator managers wanting to know what we plan for the future, positive as return!

The presence of the table surface on the stand allowed us to bring a large crowd, perhaps a little too interested in the table and not the project but at least they had the right to the presentation speech so the message is transmitted and this remains the goal of the forum EIP.

Here are some photos of the event:

 

 

 

 

 
 

 

 

 

 

 

 

Last Updated ( Monday, 05 April 2010 20:24 )
 
Surface
Written by Freier Niels    Tuesday, 14 July 2009 21:50    PDF Print E-mail

Freier niels...I am for the summer in intership at Microsoft France to create some WPF components on Surface and in the same time, I make what the engine need to be functionnal on it!

Yeah, now we can say, "Prism Engine works also on Microsoft Surface!" ;)

Very busy with my work but I will try to show a video quickly, maybe a tactile pong or an other oldies.

 

 
BizSpark
Written by Freier Niels    Sunday, 12 July 2009 17:33    PDF Print E-mail

This month, the projet join the BizSpark programme of Microsoft, now we have full access in MSDN and Technet ressources, it's very usefull ;).

But it's also a prove for us, our projet have interest for Microsoft, it's a good sign!

 

Last Updated ( Sunday, 12 July 2009 17:44 )
 


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